Hi people, rats, worms, friends, enemies and porkchops!!!!!!!!!!!!!!!!!!!!!!!!!

It's been awhile since I've written a blog entry and here are a few reasons why:

1. I am now a stay-at-home dog mom. 
3. I touch your shoes part time. 
4. I have been sweating profusely due to my attempt at reaching the singularity. 

I can hear all your brains churning now... 

"Simone!!!! The SiNGɡyəˈlerədē!!!!!!!!! How did that work out!! Are you part robot now??"

Yes I am 100% ROBOT. For the last five months I have been procrastinating working on a rōbət petting zoo for a group show at Latitude 53. The concept for the group show was to bring together computer science and art through the development of experimental video games and projects. Overall the experience was great and I learned a lot about improving my approach to interdisciplinary work and art practice. When I first proposed a rōbət pettign zUU for the show I was really into artificial intelligence and I thought I would be the next upcoming...


...that would help bring about the singularity. I would shake hands with AI Avatars within virtual reality and make everyone's favourite anime characters come to life. I would be the one you would trust for guidance when you wanted to transfer your entire existence into digital space. I would take care of your tamagotchis while you were away. I guess I'm a romantic. 

These Are Not The Rōbəts

[mushroom robit

In actuality, making r0bEts was a challenging process. Like every project I'm excited about, I go all in and end up barely understanding what is going on and I sweat out of my pits and bleed out of my fingertips (that actually kinda happened). In the end everything turned out pretty well (thanks to all the wonderful people involved in the project) and now that I have time to reflect I'm brought back to questions about my own personal Design ideology.

[lucky little guy]

DYSFUNCTION is the most humanizing aspect of an object.

It humbles the user and brings out personality more than anything else. Sure yeah, we need things to work and apparently we need things in large quantities... but when things don't work it really grounds us in reality. Dysfunction helps us recognize the significance of communication, the significance of emotion, and most importantly the prevalence of human error that is ingrained into everything we make. I guess I just realized that I'm really good at making/accepting broken things. The robEts (see image at the top of the page) made for the show had two main functions,  to scream and run around in the little pen they were in. People picked them up, took pictures with the them, and most importantly helped them when they got stuck. Watching people sympathize with struggling robots was a success to me. Of course this isn't the big breakthrough that would DECODE the singularity; but at least those tiny boopers helped me (and maybe you) become a more empathetic person. I barely UNDERSTAND anything in our known world but when it comes to empathy, I think the capability to be in tune with each other is stronger than any other kind of knowledge. 

[a flower for you]

I think the link between empathy and dysfunction really reflects on my practice. HMM WAIT A SECOND I'm not saying I do things half-assed or without any consideration, but I just accept it when things don't work and I try to make that trait something favourable for the user's experience. Mistakes are what I LIVE FOR. What about you? Have you thought about the social implications of your practice in the last while? WHY AREN'T YOU!!! WHAT DO YOU EVEN THINK ABOUT? Sometimes I feel like I think about this stuff so much my words become a soggy mess in my head. Thus the blog post. Anyway quick update, I'm doodling again for things that you may purchase and use[stickers]! I'm also taking care of my dog. Does anyone want to meet my dog? Her name is Bunsen. What do you think of the connection between empathy and dysfunction? What do you think of my dog? Are these rhetorical questions? When will I stop yelling into the void? 

Pictured; An Industrial Designer That Can't Make A Chair

Everything will be OK,

(the robots were made in collaboration with Lexie Bartlett, Mickael Zerihoun and Kelsey Prud'homme)